Ill-Defined versus Precise Pre-Play Communication in the Traveler's Dilemma.

This article reports results from an experiment comparing the effects of vague versus precise pre-play communication in a highly competitive two-player game with conflicting interests. In the classic Traveler's Dilemma, non-binding precise messages about intent of play are pure cheap talk. We conjec...

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Publicado en:Southern Economic Journal Vol. 77; no. 2; pp. 351 - 369
Autores principales: Chakravarty, Sujoy, Dechenaux, Emmanuel, Roy, Jaideep
Formato: Artículo
Publicado: Wiley-Blackwell Oct2010
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Oct2010
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        atl: Ill-Defined versus Precise Pre-Play Communication in the Traveler's Dilemma.
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        au:
          Chakravarty, Sujoy
          Dechenaux, Emmanuel
          Roy, Jaideep
        affil:
          Jawaharlal Nehru University, New Delhi, India
          Kent State University, Kent, USA
          University of Birmingham, Edgbaston, Birmingham
      su:
        Communication
        Decision making
        Economic research
        Numerical grid generation (Numerical analysis)
        Traveler attitudes
        Dilemma
      sug:
        subj:
          Communication
          Decision making
          Research and Development in the Social Sciences and Humanities
          Economic research
          Numerical grid generation (Numerical analysis)
          Traveler attitudes
          Dilemma
      ab: This article reports results from an experiment comparing the effects of vague versus precise pre-play communication in a highly competitive two-player game with conflicting interests. In the classic Traveler's Dilemma, non-binding precise messages about intent of play are pure cheap talk. We conjecture that a form of imprecise pre-play communication whereby subjects can submit ill-defined messages may help foster cooperation because of their vagueness. Comparing behavior both across modes of communication and to a baseline case without communication, we find that cooperation is highest when players can communicate using precise numerical messages. When communication with ill-defined messages is allowed, then conditional on receiving a message, subjects act more cooperatively than when no message is received. However, overall, the ability to exchange ill-defined messages does not substantially improve cooperation.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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