Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing.

Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify 'problem' video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video ga...

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Detalles Bibliográficos
Publicado en:International Journal of Mental Health & Addiction Vol. 9; no. 1; pp. 72 - 88
Autores principales: King, Daniel Luke, Delfabbro, Paul H., Zajac, Ian T.
Formato: Artículo
Publicado: Springer Nature Feb2011
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Acceso en línea:Ver este registro en EBSCOhost