Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing.
Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify 'problem' video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video ga...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 9; no. 1; pp. 72 - 88 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Feb2011
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |