Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing.
Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify 'problem' video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video ga...
| Publicado en: | International Journal of Mental Health & Addiction Vol. 9; no. 1; pp. 72 - 88 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Springer Nature
Feb2011
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=57817306&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 57817306 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 15571874 46AW jtl: International Journal of Mental Health & Addiction issn: 15571874 maglogo: N pubinfo: dt: Feb2011 vid: 9 iid: 1 pid: 237 pub: Springer Nature artinfo: ui: 57817306 10.1007/s11469-009-9254-9 ppf: 72 ppct: 16 formats: fmt: @attributes: type: P size: 208KB tig: atl: Preliminary Validation of a New Clinical Tool for Identifying Problem Video Game Playing. aug: au: King, Daniel Luke Delfabbro, Paul H. Zajac, Ian T. affil: School of Psychology, University of Adelaide, Hughes Building Adelaide 5005 Australia su: Gaming disorder Video games & psychology Video gamers Internet surveys Local area networks industry Computers & college students sug: subj: Gaming disorder Video games & psychology Computer Systems Design Services Telephone Apparatus Manufacturing Computer systems design and related services (except video game design and development) Doll, Toy, and Game Manufacturing Home entertainment equipment merchant wholesalers Video game publishers Video game design and development services Video gamers Internet surveys Local area networks industry Computers & college students keyword: Measurement tool Problem video game play Scale validation Measurement tool Problem video game play Scale validation ab: Research has estimated that between 6 to 13% of individuals who play video games do so excessively. However, the methods and definitions used to identify 'problem' video game players often vary considerably. This research presents preliminary validation data for a new measure of problematic video game play called the Problem Video Game Playing Test (PVGT). Two studies were conducted: an online survey of 373 university student video game players, and a paper-and-pencil survey of 416 video game players from video game outlets and LAN businesses. This paper presents the internal consistency, score distribution, convergent validity and dimensionality of the PVGT. The PVGT demonstrates potential as a continuous measure of problem video game playing. Future research should investigate the use of the PVGT as a clinical instrument for screening individuals whose video game playing may be considered excessive or personally detrimental. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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