Jiselle and the Royal Jelly: Power, Conflict and Culture in an Interdisciplinary Game Design Course.
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which...
| Publicado en: | International Journal of Art & Design Education Vol. 29; no. 2; pp. 163 - 173 |
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| Formato: | Case Study |
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Wiley-Blackwell
Jun2010
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=60601525&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 60601525 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: Jun2010 vid: 29 iid: 2 pid: 480 pub: Wiley-Blackwell artinfo: ui: 60601525 10.1111/j.1476-8070.2010.01637.x ppf: 163 ppct: 10 formats: fmt: @attributes: type: P size: 211KB tig: atl: Jiselle and the Royal Jelly: Power, Conflict and Culture in an Interdisciplinary Game Design Course. aug: au: Dickey, Michele D. affil: Associate Professor at Miami University with a joint appointment in Interactive Media Studies and Instructional Design and Technology. su: Video game design Interactive multimedia Curriculum Interdisciplinary education sug: subj: Video game design Interactive multimedia Curriculum Interdisciplinary education ab: With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of finding methods of integrating students from these diverse fields. The purpose of this article is to present a case study of an interdisciplinary undergraduate course in game design and to highlight some of the unforeseen challenges and issues that arose when attempting to integrate diverse students from various art, design and media fields with students from computer science. Specifically, this article addresses issues of (a) power, (b) conflict and (c) gender that arose among students during the development of a student-created game. pubtype: Academic Journal doctype: Case Study src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2010 holdings: @attributes: islocal: N |
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