Trust among the Avatars: A Virtual World Experiment, with and without Textual and Visual Cues.

We invited "residents" of a virtual world who vary in real-world age and occupation to play a trust game with stakes comparable to "in-world" wages. In different treatments, the lab wall was adorned with an emotively suggestive photograph, a suggestive text was added to the instructions, or both a p...

Descripción completa

Detalles Bibliográficos
Publicado en:Southern Economic Journal Vol. 78; no. 1; pp. 63 - 87
Autores principales: Atlas, Stephen, Putterman, Louis
Formato: Artículo
Publicado: Wiley-Blackwell Jul2011
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=63485079&site=ehost-live
header:
  @attributes:
    shortDbName: ssf
    uiTerm: 63485079
    longDbName: Social Sciences Full Text (H.W. Wilson)
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        00384038
        SEJ
      jtl: Southern Economic Journal
      issn: 00384038
      maglogo: N
    pubinfo:
      dt: Jul2011
      vid: 78
      iid: 1
      pid: 480
      pub: Wiley-Blackwell
    artinfo:
      ui:
        63485079
        10.4284/0038-4038-78.1.63
      ppf: 63
      ppct: 24
      formats:
        fmt:
          – @attributes:
              type: T
          – @attributes:
              type: P
              size: 12.9MB
      tig:
        atl: Trust among the Avatars: A Virtual World Experiment, with and without Textual and Visual Cues.
      aug:
        au:
          Atlas, Stephen
          Putterman, Louis
        affil:
          Columbia Business School, New York, NY 10027
          Brown University, Providence, RI 02912, USA
      su:
        Virtual reality
        Students
        Avatars (Virtual reality)
        Shared virtual environments
        Experiments
        Regression analysis
      sug:
        subj:
          Virtual reality
          Students
          Avatars (Virtual reality)
          Shared virtual environments
          Experiments
          Regression analysis
      ab: We invited "residents" of a virtual world who vary in real-world age and occupation to play a trust game with stakes comparable to "in-world" wages. In different treatments, the lab wall was adorned with an emotively suggestive photograph, a suggestive text was added to the instructions, or both a photo and text were added. We find high levels of trust and reciprocity that appear still higher for non-student and older subjects. Variation of results by treatment suggests that both photographic and textual cues influenced the level of trust but not that of trustworthiness.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: N
    holdings:
      @attributes:
        islocal: N