The benefits and limits of computerization in conflict simulation.
Computing is not the only way to model and simulate humanities problems. In the specific field of conflict simulation, there is a long and continuing tradition of using manual modelling techniques such as maps and counters to create playable games which mirror some of the dynamics of real armed conf...
| Published in: | Literary & Linguistic Computing Vol. 26; no. 3; pp. 323 - 329 |
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| Format: | Article |
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Oxford University Press / USA
Sep2011
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=64854174&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 64854174 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 02681145 BJ1 jtl: Literary & Linguistic Computing issn: 02681145 maglogo: N pubinfo: dt: Sep2011 vid: 26 iid: 3 pid: 622 pub: Oxford University Press / USA artinfo: ui: 64854174 10.1093/llc/fqr024 ppf: 323 ppct: 6 formats: fmt: @attributes: type: P size: 64KB tig: atl: The benefits and limits of computerization in conflict simulation. aug: au: Sabin, Philip affil: King's College London, London, U. K. su: Computer simulation Electronic data processing Video games Computer software Computer programmers sug: subj: Computer simulation Electronic data processing Video games Computer software Computer programmers ab: Computing is not the only way to model and simulate humanities problems. In the specific field of conflict simulation, there is a long and continuing tradition of using manual modelling techniques such as maps and counters to create playable games which mirror some of the dynamics of real armed conflicts. Computer games are not automatically superior to such manual models, since mass market commercial software focuses far more on entertainment than on realistic simulation, and since the enormous capabilities of computers tend to encourage detailed incorporation of quantifiable technicalities at the expense of the vital but much less tractable human element. The biggest limitation of computer models is their limited transparency and design accessibility for non-programmers such as humanities students and scholars. Manual modelling offers a valuable ‘bridge’ between computing and traditional humanities scholarship, allowing easier generation and use of specifically tailored models, and building synergistic relationships which foster more widespread and effective adoption of digital techniques. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: © 2019 EADH: The European Association for Digital Humanities. item: Literary & Linguistic Computing holder: Oxford University Press / USA dt: @attributes: year: 2011 holdings: @attributes: islocal: N |
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