Battlefields of Negotiation : Control, Agency, and Ownership in World of Warcraft

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

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Bibliographic Details
Main Author: René Glas
Format: Book
Published: Routledge 2012
Online Access:View this record in EBSCOhost