Developing methods for understanding social behavior in a 3D virtual learning environment

Abstract: This paper presents a case study of developing and implementing methods to capture, code and comprehend reciprocal social interactions in a three-dimensional virtual learning environment (3D VLE). The environment, iSocial, is being developed to help youth with autism spectrum disorders (AS...

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Bibliographic Details
Published in:Computers in Human Behavior Vol. 28; no. 2; pp. 405 - 414
Main Authors: Schmidt, Matthew, Laffey, James M., Schmidt, Carla T., Wang, Xianhui, Stichter, Janine
Format: Article
Published: Elsevier B.V. Mar2012
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Online Access:View this record in EBSCOhost