Measuring the flow experience of gamers: An evaluation of the DFS-2
Abstract: One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined w...
| Publicado en: | Computers in Human Behavior Vol. 28; no. 6; pp. 2306 - 2313 |
|---|---|
| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Nov2012
|
| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=79561045&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 79561045 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: Nov2012 vid: 28 iid: 6 pid: 2410 pub: Elsevier B.V. artinfo: ui: 79561045 10.1016/j.chb.2012.06.039 ppf: 2306 ppct: 7 formats: tig: atl: Measuring the flow experience of gamers: An evaluation of the DFS-2 aug: au: Procci, Katelyn Singer, Allysa R. Levy, Katherine R. Bowers, Clint affil: Department of Psychology, University of Central Florida, 4000 Central Florida Blvd., Orlando, FL 32816, USA su: Undergraduates Exploratory factor analysis Attention Video games Video gambling Video gamers Interest (Psychology) Acquisition of data Approximation error Data analysis Research methodology Thought & thinking Research methodology evaluation sug: subj: Undergraduates Exploratory factor analysis Attention Video games Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services All other gambling industries Other Gambling Industries Video gambling Video gamers Interest (Psychology) Acquisition of data Approximation error Data analysis Research methodology Thought & thinking Research methodology evaluation keyword: comparative fit index (CFI) ( CFI ) confirmatory factor analysis ( CFA ) Construct clarification Dispositional Flow Scale ( DFS ) exploratory factor analysis ( EFA ) Flow Flow State Scale ( FSS ) Gaming Measurement revised Dispositional Flow Scale-2 ( DFS-2 ) revised Flow State Scale-2 ( FSS-2 ) root mean square error of approximation ( RMSEA ) comparative fit index (CFI) ( CFI ) confirmatory factor analysis ( CFA ) Construct clarification Dispositional Flow Scale ( DFS ) exploratory factor analysis ( EFA ) Flow Flow State Scale ( FSS ) Gaming Measurement revised Dispositional Flow Scale-2 ( DFS-2 ) revised Flow State Scale-2 ( FSS-2 ) root mean square error of approximation ( RMSEA ) ab: Abstract: One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined whether a common measure of flow, the Dispositional Flow Scale-2 (DFS-2), was valid to use in the gamer population. We initially collected data from 762 undergraduate students. Of these, 314 qualified as “gamers” and were included in our analysis. Participants completed the DFS-2 based on their personal gaming experiences and the data was subjected to factor analysis. We did not find the DFS-2 to be an adequate measure of flow for the game experience and that continued examination of the construct and measure refinement is necessary. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
|---|