Measuring the flow experience of gamers: An evaluation of the DFS-2

Abstract: One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined w...

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Publicado en:Computers in Human Behavior Vol. 28; no. 6; pp. 2306 - 2313
Autores principales: Procci, Katelyn, Singer, Allysa R., Levy, Katherine R., Bowers, Clint
Formato: Artículo
Publicado: Elsevier B.V. Nov2012
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Nov2012
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      pub: Elsevier B.V.
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        10.1016/j.chb.2012.06.039
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        atl: Measuring the flow experience of gamers: An evaluation of the DFS-2
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        au:
          Procci, Katelyn
          Singer, Allysa R.
          Levy, Katherine R.
          Bowers, Clint
        affil: Department of Psychology, University of Central Florida, 4000 Central Florida Blvd., Orlando, FL 32816, USA
      su:
        Undergraduates
        Exploratory factor analysis
        Attention
        Video games
        Video gambling
        Video gamers
        Interest (Psychology)
        Acquisition of data
        Approximation error
        Data analysis
        Research methodology
        Thought & thinking
        Research methodology evaluation
      sug:
        subj:
          Undergraduates
          Exploratory factor analysis
          Attention
          Video games
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          All other gambling industries
          Other Gambling Industries
          Video gambling
          Video gamers
          Interest (Psychology)
          Acquisition of data
          Approximation error
          Data analysis
          Research methodology
          Thought & thinking
          Research methodology evaluation
      keyword:
        comparative fit index (CFI) ( CFI )
        confirmatory factor analysis ( CFA )
        Construct clarification
        Dispositional Flow Scale ( DFS )
        exploratory factor analysis ( EFA )
        Flow
        Flow State Scale ( FSS )
        Gaming
        Measurement
        revised Dispositional Flow Scale-2 ( DFS-2 )
        revised Flow State Scale-2 ( FSS-2 )
        root mean square error of approximation ( RMSEA )
        comparative fit index (CFI) ( CFI )
        confirmatory factor analysis ( CFA )
        Construct clarification
        Dispositional Flow Scale ( DFS )
        exploratory factor analysis ( EFA )
        Flow
        Flow State Scale ( FSS )
        Gaming
        Measurement
        revised Dispositional Flow Scale-2 ( DFS-2 )
        revised Flow State Scale-2 ( FSS-2 )
        root mean square error of approximation ( RMSEA )
      ab: Abstract: One element of growing interest in the video gaming literature is the flow state, which is a pleasing and engaging experience commonly reported by players of games. As such, there are many different measures and methods that seek to quantify the flow experience. The present work examined whether a common measure of flow, the Dispositional Flow Scale-2 (DFS-2), was valid to use in the gamer population. We initially collected data from 762 undergraduate students. Of these, 314 qualified as “gamers” and were included in our analysis. Participants completed the DFS-2 based on their personal gaming experiences and the data was subjected to factor analysis. We did not find the DFS-2 to be an adequate measure of flow for the game experience and that continued examination of the construct and measure refinement is necessary.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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