Knowledge Discovery in Chess Using an Aesthetics Approach.
The article discusses the development of an aesthetic model or method for computers to recognize the beauty in the game of chess. It indicates that the model aims to associate positively and reasonably with human player aesthetic assessment. It focuses on the development of computer program called C...
| Published in: | Journal of Aesthetic Education Vol. 46; no. 1; pp. 73 - 91 |
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| Format: | Article |
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University of Illinois Press
Spring2012
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=83116181&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 83116181 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00218510 5F6 jtl: Journal of Aesthetic Education issn: 00218510 maglogo: N pubinfo: dt: Spring2012 vid: 46 iid: 1 pid: 416 pub: University of Illinois Press artinfo: ui: 83116181 10.5406/jaesteduc.46.1.0073 ppf: 73 ppct: 18 formats: tig: atl: Knowledge Discovery in Chess Using an Aesthetics Approach. aug: au: IQBAL, AZLAN affil: Computer scientist and Senior Lecturer, College of Information Technology, Universiti Tenaga Nasional (UNITEN), Malaysia su: Chess Aesthetic experience Board games Computer programming Mathematical models Computer software Video games Aesthetics Databases sug: subj: Chess Aesthetic experience Board games Computer programming Mathematical models Computer software Video games Aesthetics Databases ab: The article discusses the development of an aesthetic model or method for computers to recognize the beauty in the game of chess. It indicates that the model aims to associate positively and reasonably with human player aesthetic assessment. It focuses on the development of computer program called CHESTHETICA to aid in the complex calculations involved identify beautiful combinations in large databases of chess games based on aesthetic model. It examines new discoveries about the game made by the program and discusses the philosophical basis of computational aesthetic recognition in chess, specifically chess themes. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
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