Computer Games Development Class with Appreciative Learning Approach: From the Perspective of Bloom's Taxomony.

Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development...

Full description

Bibliographic Details
Published in:Pertanika Journal of Social Sciences & Humanities Vol. 20; no. 3; pp. 645 - 668
Main Authors: Ali, Wan Zah Wan, Eow Yee Leng, Mahmud, Rosnaini, Baki, Roselan
Format: Article
Published: Universiti Putra Malaysia Sep2012
Subjects:
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=84029796&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 84029796
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        01287702
        TKQ
      jtl: Pertanika Journal of Social Sciences & Humanities
      issn: 01287702
      maglogo: N
    pubinfo:
      dt: Sep2012
      vid: 20
      iid: 3
      pid: 20751
      pub: Universiti Putra Malaysia
    artinfo:
      ui: 84029796
      ppf: 645
      ppct: 23
      formats:
        fmt:
          @attributes:
            type: P
            size: 14.5MB
      tig:
        atl: Computer Games Development Class with Appreciative Learning Approach: From the Perspective of Bloom's Taxomony.
      aug:
        au:
          Ali, Wan Zah Wan
          Eow Yee Leng
          Mahmud, Rosnaini
          Baki, Roselan
        affil:
          Foundations of Education Department, Faculty of Educational Studies, Universiti Putra Malaysia,43400 Serdang, Selangor, Malaysia
          Faculty of Educational Studies, Universiti Putra Malaysia.43400 Serdang, Selangor, Malaysia
          Department of Language and Humanities, Faculty of Educational Studies, Universiti Putra Malaysia,43400 Serdang, Selangor, Malaysia
      su:
        Video games
        Computer software development
        Learning
        Data compression
        Bloom's taxonomy
        Compilers (Computer programs)
        Perceptual motor learning
        Students
      sug:
        subj:
          Video games
          Computer software development
          Learning
          Data compression
          Bloom's taxonomy
          Compilers (Computer programs)
          Perceptual motor learning
          Students
      keyword:
        Appreciative learning approach
        computer games development
        learning outcomes
      ab: Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development class. Triangulated data comprising of interviews, logbooks, visual, captures, researchers' observations, and games were produced. NVivo software was used to support data management. The compiled codes were clustered to create themes pertinent to Bloom's taxonomy. As a result, computer games development within appreciative learning approach environment was found as positively related to students' cognitive, affective, and psychomotor development. Nevertheless, caution is warranted in making inferences as different students gained different learning experiences and outcomes, analogous to different players generated different outcomes in computer games.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
      item: Pertanika Journal of Social Sciences & Humanities
      holder: Universiti Putra Malaysia
      dt:
        @attributes:
          year: 2012
    holdings:
      @attributes:
        islocal: N