Computer Games Development Class with Appreciative Learning Approach: From the Perspective of Bloom's Taxomony.
Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development...
| Published in: | Pertanika Journal of Social Sciences & Humanities Vol. 20; no. 3; pp. 645 - 668 |
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| Main Authors: | , , , |
| Format: | Article |
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Universiti Putra Malaysia
Sep2012
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=84029796&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 84029796 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01287702 TKQ jtl: Pertanika Journal of Social Sciences & Humanities issn: 01287702 maglogo: N pubinfo: dt: Sep2012 vid: 20 iid: 3 pid: 20751 pub: Universiti Putra Malaysia artinfo: ui: 84029796 ppf: 645 ppct: 23 formats: fmt: @attributes: type: P size: 14.5MB tig: atl: Computer Games Development Class with Appreciative Learning Approach: From the Perspective of Bloom's Taxomony. aug: au: Ali, Wan Zah Wan Eow Yee Leng Mahmud, Rosnaini Baki, Roselan affil: Foundations of Education Department, Faculty of Educational Studies, Universiti Putra Malaysia,43400 Serdang, Selangor, Malaysia Faculty of Educational Studies, Universiti Putra Malaysia.43400 Serdang, Selangor, Malaysia Department of Language and Humanities, Faculty of Educational Studies, Universiti Putra Malaysia,43400 Serdang, Selangor, Malaysia su: Video games Computer software development Learning Data compression Bloom's taxonomy Compilers (Computer programs) Perceptual motor learning Students sug: subj: Video games Computer software development Learning Data compression Bloom's taxonomy Compilers (Computer programs) Perceptual motor learning Students keyword: Appreciative learning approach computer games development learning outcomes ab: Both computer games development and appreciative learning approach are still at the infancy stage of utilization at educational setting. The purpose of this study was to explore what lower secondary students learned from the application of appreciative learning approach in computer games development class. Triangulated data comprising of interviews, logbooks, visual, captures, researchers' observations, and games were produced. NVivo software was used to support data management. The compiled codes were clustered to create themes pertinent to Bloom's taxonomy. As a result, computer games development within appreciative learning approach environment was found as positively related to students' cognitive, affective, and psychomotor development. Nevertheless, caution is warranted in making inferences as different students gained different learning experiences and outcomes, analogous to different players generated different outcomes in computer games. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Pertanika Journal of Social Sciences & Humanities is the property of Universiti Putra Malaysia and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Pertanika Journal of Social Sciences & Humanities holder: Universiti Putra Malaysia dt: @attributes: year: 2012 holdings: @attributes: islocal: N |
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