1, 2, 3, 4 Futures -- Ludic Forms in Narrative Films.
The author explores forking-path or multiple-draft narrative films, which are likely to draw alternative interpretations once alternative futures appear. She observes that such movies often feature ludic forms, which have their own game-logics that elicit questions, and are used to provide coinciden...
| Publicado en: | Substance: A Review of Theory & Literary Criticism Vol. 42; no. 1; pp. 146 - 165 |
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| Autor principal: | |
| Formato: | Artículo |
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Johns Hopkins University Press
2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | The author explores forking-path or multiple-draft narrative films, which are likely to draw alternative interpretations once alternative futures appear. She observes that such movies often feature ludic forms, which have their own game-logics that elicit questions, and are used to provide coincidence and determination. The author states that ludic form analysis places a movie within the narration-game continuum, and enables hypotheses on the cognitive efforts that a ludic movie will require. |
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