1, 2, 3, 4 Futures -- Ludic Forms in Narrative Films.

The author explores forking-path or multiple-draft narrative films, which are likely to draw alternative interpretations once alternative futures appear. She observes that such movies often feature ludic forms, which have their own game-logics that elicit questions, and are used to provide coinciden...

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Publicado en:Substance: A Review of Theory & Literary Criticism Vol. 42; no. 1; pp. 146 - 165
Autor principal: Heidbrink, Henriette
Formato: Artículo
Publicado: Johns Hopkins University Press 2013
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Acceso en línea:Ver este registro en EBSCOhost
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        au: Heidbrink, Henriette
        affil: Darmstadt Technical University, Germany
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        Narratives
        Motion pictures
        Logic
        Coincidence
        Hermeneutics
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          Narratives
          Motion pictures
          Logic
          Coincidence
          Hermeneutics
      ab: The author explores forking-path or multiple-draft narrative films, which are likely to draw alternative interpretations once alternative futures appear. She observes that such movies often feature ludic forms, which have their own game-logics that elicit questions, and are used to provide coincidence and determination. The author states that ludic form analysis places a movie within the narration-game continuum, and enables hypotheses on the cognitive efforts that a ludic movie will require.
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    language: English
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