Real-Time GPU Audio.

The article discusses applications for real-time sound synthesis and their implementation on graphics processing units. Topics discussed include the use of software for real-time sound generation, the fundamentals of graphics-processing-unit architecture, applications that comprise a multitude of in...

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Publicado en:Communications of the ACM Vol. 56; no. 6; pp. 54 - 63
Autores principales: Hsu, Bill, Sosnick-Pérez, Marc
Formato: Artículo
Publicado: Association for Computing Machinery Jun2013
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jun2013
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        atl: Real-Time GPU Audio.
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          Hsu, Bill
          Sosnick-Pérez, Marc
        affil:
          Associate Professor of Computer Science, San Francisco State University
          Graduate Student, Teacher & Researcher, San Francisco State University
      su:
        Graphics processing units
        Acoustical engineering
        Computer graphics equipment
        Finite difference method
        Integrated circuits
        Acoustical engineering software
      sug:
        subj:
          Graphics processing units
          Acoustical engineering
          Computer graphics equipment
          Finite difference method
          Integrated circuits
          Acoustical engineering software
      ab: The article discusses applications for real-time sound synthesis and their implementation on graphics processing units. Topics discussed include the use of software for real-time sound generation, the fundamentals of graphics-processing-unit architecture, applications that comprise a multitude of independent audio streams, the use of finite difference approximations for numerical simulations of objects, and the software application "Finite Difference Synthesizer." Conclusions regarding finite difference-based applications run on a graphics processing unit are noted.
      pubtype: Periodical
      doctype: Article
      src: R
    language: English
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          year: 2013
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