Real-Time GPU Audio.
The article discusses applications for real-time sound synthesis and their implementation on graphics processing units. Topics discussed include the use of software for real-time sound generation, the fundamentals of graphics-processing-unit architecture, applications that comprise a multitude of in...
| Publicado en: | Communications of the ACM Vol. 56; no. 6; pp. 54 - 63 |
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| Autores principales: | , |
| Formato: | Artículo |
| Publicado: |
Association for Computing Machinery
Jun2013
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=87803975&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 87803975 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 00010782 ACM jtl: Communications of the ACM issn: 00010782 maglogo: N pubinfo: dt: Jun2013 vid: 56 iid: 6 pid: 68 pub: Association for Computing Machinery artinfo: ui: 87803975 10.1145/2461256.2461272 ppf: 54 ppct: 9 formats: tig: atl: Real-Time GPU Audio. aug: au: Hsu, Bill Sosnick-Pérez, Marc affil: Associate Professor of Computer Science, San Francisco State University Graduate Student, Teacher & Researcher, San Francisco State University su: Graphics processing units Acoustical engineering Computer graphics equipment Finite difference method Integrated circuits Acoustical engineering software sug: subj: Graphics processing units Acoustical engineering Computer graphics equipment Finite difference method Integrated circuits Acoustical engineering software ab: The article discusses applications for real-time sound synthesis and their implementation on graphics processing units. Topics discussed include the use of software for real-time sound generation, the fundamentals of graphics-processing-unit architecture, applications that comprise a multitude of independent audio streams, the use of finite difference approximations for numerical simulations of objects, and the software application "Finite Difference Synthesizer." Conclusions regarding finite difference-based applications run on a graphics processing unit are noted. pubtype: Periodical doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y dt: @attributes: year: 2013 holdings: @attributes: islocal: N |
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