Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review.

Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults is receiving attention as a means of enabling physical activity.Objective: to summarise evidence for the effectiveness and feasibility of VR/gaming system utilisation by older adults at home for enab...

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Detalles Bibliográficos
Publicado en:Age & Ageing Vol. 43; no. 2; pp. 188 - 196
Autores principales: Miller, Kimberly J., Adair, Brooke S., Pearce, Alan J., Said, Catherine M., Ozanne, Elizabeth, Morris, Meg M.
Formato: Artículo
Publicado: Oxford University Press / USA Mar2014
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Acceso en línea:Ver este registro en EBSCOhost