Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review.
Background: use of virtual reality and commercial gaming systems (VR/gaming) at home by older adults is receiving attention as a means of enabling physical activity.Objective: to summarise evidence for the effectiveness and feasibility of VR/gaming system utilisation by older adults at home for enab...
| Publicado en: | Age & Ageing Vol. 43; no. 2; pp. 188 - 196 |
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| Autores principales: | , , , , , |
| Formato: | Artículo |
| Publicado: |
Oxford University Press / USA
Mar2014
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |