Video Game Culture, Contentious Masculinities, and Reproducing Racialized Social Class Divisions in Middle School.
This short article examines how the mutual shaping of gender and technology can contribute to the reproduction of racialized class divisions. The article is based on an in-depth ethnographic study of the launch of a progressive New York City public middle school. The school aimed to integrate twenty...
| Published in: | Signs: Journal of Women in Culture & Society Vol. 39; no. 4; pp. 848 - 858 |
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| Format: | Essay |
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University of Chicago Press
Summer2014
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=96338038&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 96338038 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00979740 SIG jtl: Signs: Journal of Women in Culture & Society issn: 00979740 maglogo: N pubinfo: dt: Summer2014 vid: 39 iid: 4 pid: 415 pub: University of Chicago Press artinfo: ui: 96338038 10.1086/675539 ppf: 848 ppct: 10 formats: fmt: – @attributes: type: T db: hlh ui: 96338038 – @attributes: type: P db: hlh ui: 96338038 tig: atl: Video Game Culture, Contentious Masculinities, and Reproducing Racialized Social Class Divisions in Middle School. aug: au: Sims, Christo affil: Department of CommunicationUniversity of California, San Diego su: Technology & civilization Gender Social classes Race Masculinity Video games & society Sports & society Middle schools Video game culture sug: subj: Technology & civilization Gender Social classes Race Masculinity Video games & society Sports & society Middle schools Video game culture Elementary and Secondary Schools Video game publishers Home entertainment equipment merchant wholesalers Doll, Toy, and Game Manufacturing Video game design and development services Fitness and Recreational Sports Centers ab: This short article examines how the mutual shaping of gender and technology can contribute to the reproduction of racialized class divisions. The article is based on an in-depth ethnographic study of the launch of a progressive New York City public middle school. The school aimed to integrate twenty-first-century digital technologies and skills into the curriculum while promoting student-centered learning and social equity. The article argues that educators and privileged parents constructed an educational context that facilitated and legitimized students who enacted masculinities rooted in video game culture even as it disciplined and purged students who enacted masculinities rooted in more canonical forms of boy culture. In doing so, the school paradoxically helped perpetuate the racialized class divisions that it hoped new media would help it overcome. pubtype: Academic Journal doctype: Essay src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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