Video Game Culture, Contentious Masculinities, and Reproducing Racialized Social Class Divisions in Middle School.

This short article examines how the mutual shaping of gender and technology can contribute to the reproduction of racialized class divisions. The article is based on an in-depth ethnographic study of the launch of a progressive New York City public middle school. The school aimed to integrate twenty...

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Bibliographic Details
Published in:Signs: Journal of Women in Culture & Society Vol. 39; no. 4; pp. 848 - 858
Main Author: Sims, Christo
Format: Essay
Published: University of Chicago Press Summer2014
Subjects:
Online Access:View this record in EBSCOhost
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        atl: Video Game Culture, Contentious Masculinities, and Reproducing Racialized Social Class Divisions in Middle School.
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        au: Sims, Christo
        affil: Department of CommunicationUniversity of California, San Diego
      su:
        Technology & civilization
        Gender
        Social classes
        Race
        Masculinity
        Video games & society
        Sports & society
        Middle schools
        Video game culture
      sug:
        subj:
          Technology & civilization
          Gender
          Social classes
          Race
          Masculinity
          Video games & society
          Sports & society
          Middle schools
          Video game culture
          Elementary and Secondary Schools
          Video game publishers
          Home entertainment equipment merchant wholesalers
          Doll, Toy, and Game Manufacturing
          Video game design and development services
          Fitness and Recreational Sports Centers
      ab: This short article examines how the mutual shaping of gender and technology can contribute to the reproduction of racialized class divisions. The article is based on an in-depth ethnographic study of the launch of a progressive New York City public middle school. The school aimed to integrate twenty-first-century digital technologies and skills into the curriculum while promoting student-centered learning and social equity. The article argues that educators and privileged parents constructed an educational context that facilitated and legitimized students who enacted masculinities rooted in video game culture even as it disciplined and purged students who enacted masculinities rooted in more canonical forms of boy culture. In doing so, the school paradoxically helped perpetuate the racialized class divisions that it hoped new media would help it overcome.
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      doctype: Essay
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    language: English
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