Using Cultural-Historical Activity Theory to design and evaluate an educational game in science education.

The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The researc...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 27; no. 5; pp. 424 - 440
Autor principal: Lazarou, D.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Oct2011
Acceso en línea:Ver este registro en EBSCOhost