Using Cultural-Historical Activity Theory to design and evaluate an educational game in science education.
The aim of this paper is to describe a methodology for using Cultural-Historical Activity Theory (CHAT) at the initial stages of the design process of an educational game, by exploring how the theory can be used as a framework for producing not only usable but also useful computer tools. The researc...
| Published in: | Journal of Computer Assisted Learning Vol. 27; no. 5; pp. 424 - 440 |
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| Format: | pictorial research tables/charts Journal Article |
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Wiley-Blackwell
Oct2011
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| Online Access: | View this record in EBSCOhost |