The effects of GBL and learning styles on Chinese idiom by using TUI device...Tangible User Interface

This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation...

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Publicado en:Journal of Computer Assisted Learning Vol. 31; no. 6; pp. 505 - 516
Autores principales: Ku, D.T., Huang, Y.‐H., Hus, S.‐C.
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Dec2015
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Dec2015
      vid: 31
      iid: 6
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        111357704
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        10.1111/jcal.12085
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        atl: The effects of GBL and learning styles on Chinese idiom by using TUI device...Tangible User Interface
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        au:
          Ku, D.T.
          Huang, Y.‐H.
          Hus, S.‐C.
        affil: Educational Technology, Tamkang University, New Taipei Taiwan
      sug:
        subj:
          Computer-Assisted Instruction
          Chinese Persons
          Games
          User-Computer Interface
          Human
          Quasi-Experimental Studies
          Pretest-Posttest Control Group Design
          Learning Theory
          Male
          Female
          Taiwan
          Child
          Analysis of Covariance
          Language Tests
          Funding Source
          Random Assignment
          Child: 6-12 years
          Male
          Female
      ab: This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct idioms, and the system also provided the origins of the idioms, facilitating meaningful learning. Aquasi-experimental non-equivalent control-group design was conducted. Both the experimental and control groups were administered a pre-test and post-test, the Idiom Learning Performance Test (ILPT), to investigate the variations between the treatment and groups. Furthermore, the Index of Learning Style for Youth (ILSY) survey was administered to determine how different learning styles and learning strategies affect learning achievement. The results showed that, after the CILS was used, the post-test scores were significantly higher than the pre-test scores in the experimental group. In addition, the post-test scores of active and visual learners were higher than the pre-test scores, and were significantly higher than reflective and verbal learners. The results suggested that the CILS is suitable for active and visual learners. Recommendations for using the CILS and Sifteo Cubes in instruction and further direction research are provided.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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