Using mobile applications for learning: Effects of simulation design, visual-motor integration, and spatial ability on high school students’ conceptual understanding.
The purpose of this study was to investigate the effects of simulation design, visual-motor integration, and spatial ability on students’ conceptual understandings of projectile motion and collision. We developed three simulations including two mobile applications (app) and a computer simulation. On...
| Publicado en: | Computers in Human Behavior Vol. 66; pp. 103 - 114 |
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| Autores principales: | , , |
| Formato: | Artículo |
| Publicado: |
Elsevier B.V.
Jan2017
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=119604128&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 119604128 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 07475632 JC4 jtl: Computers in Human Behavior issn: 07475632 maglogo: N pubinfo: dt: Jan2017 vid: 66 pid: 2410 pub: Elsevier B.V. artinfo: ui: 119604128 10.1016/j.chb.2016.09.032 ppf: 103 ppct: 11 formats: tig: atl: Using mobile applications for learning: Effects of simulation design, visual-motor integration, and spatial ability on high school students’ conceptual understanding. aug: au: Wang, June-Yi Wu, Hsin-Kai Hsu, Ying-Shao affil: Graduate Institute of Science Education, National Taiwan Normal University, PO Box 97-27, Taipei, 11699, Taiwan su: Computer simulation High school students Computer input-output equipment Learning strategies Mice (Computers) Mobile apps sug: subj: Computer simulation High school students Computer and peripheral equipment manufacturing Computer Terminal and Other Computer Peripheral Equipment Manufacturing Computer input-output equipment Learning strategies Mice (Computers) Mobile apps keyword: Conceptual understanding Physics learning Spatial ability Visual-motor integration Conceptual understanding Physics learning Spatial ability Visual-motor integration ab: The purpose of this study was to investigate the effects of simulation design, visual-motor integration, and spatial ability on students’ conceptual understandings of projectile motion and collision. We developed three simulations including two mobile applications (app) and a computer simulation. One app (TA) employed the multi-touch feature for virtual manipulation, the other (TAG) implemented the multi-touch and tilt features, while the computer simulation (CS) was performed using a mouse. 211 10th graders were assigned to the three simulation groups. The results indicated that on the items of basic concepts, the CS and TA groups performed significantly better than the TAG group, whereas for the advanced concepts, the TA and TAG groups scored significantly higher than the CS group. Also, high visual-motor integration students did significantly better on the advanced concepts than low visual-motor integration students. Additionally, the interaction effect between simulation design and spatial ability showed that the two apps had a similar effect on students with different levels of spatial ability. The results suggest that mobile apps could narrow the performance gap between students with different levels of spatial ability, but effective interactions with the multi-touch interface of apps may require new skills such as visual-motor integration. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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