Study on the Effectiveness of Virtual Reality Game-Based Training on Balance and Functional Performance in Individuals with Paraplegia.
Objective: To determine whether there is any difference between virtual reality game-based balance training and real-world task-specific balance training in improving sitting balance and functional performance in individuals with paraplegia. Methods: The study was a pre test-post test experimental d...
| Publicado en: | Topics in Spinal Cord Injury Rehabilitation Vol. 23; no. 3; pp. 263 - 271 |
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| Autores principales: | , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
KnowledgeWorks Global, Ltd
Summer2017
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| Acceso en línea: | Ver este registro en EBSCOhost |