Study on the Effectiveness of Virtual Reality Game-Based Training on Balance and Functional Performance in Individuals with Paraplegia.

Objective: To determine whether there is any difference between virtual reality game-based balance training and real-world task-specific balance training in improving sitting balance and functional performance in individuals with paraplegia. Methods: The study was a pre test-post test experimental d...

Descripción completa

Detalles Bibliográficos
Publicado en:Topics in Spinal Cord Injury Rehabilitation Vol. 23; no. 3; pp. 263 - 271
Autores principales: Khurana, Meetika, Walia, Shefali, Noohu, Majumi M.
Formato: research tables/charts Journal Article
Publicado: KnowledgeWorks Global, Ltd Summer2017
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=124654499&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 124654499
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        10820744
        0OF
      jtl: Topics in Spinal Cord Injury Rehabilitation
      issn: 10820744
      maglogo: N
    pubinfo:
      dt: Summer2017
      vid: 23
      iid: 3
      pid: 81084
      pub: KnowledgeWorks Global, Ltd
      place: Richmond, Virginia
    artinfo:
      ui:
        124654499
        124654499
        124654499
        10.1310/sci16-00003
        124654499
      ppf: 263
      ppct: 8
      formats:
        fmt:
          @attributes:
            type: P
      tig:
        atl: Study on the Effectiveness of Virtual Reality Game-Based Training on Balance and Functional Performance in Individuals with Paraplegia.
      aug:
        au:
          Khurana, Meetika
          Walia, Shefali
          Noohu, Majumi M.
        affil: ISIC Institute of Rehabilitation Sciences, New Delhi, India
      sug:
        subj:
          Video Games Utilization
          Virtual Reality
          Balance Training, Physical Methods
          Spinal Cord Injuries Rehabilitation
          Task Performance and Analysis
          Descriptive Statistics
          Data Analysis Software
          Repeated Measures
          Analysis of Variance
          Pearson's Correlation Coefficient
          Chi Square Test
          P-Value
          Adult
          Human
          Female
          Male
          Outpatients
          Pretest-Posttest Design
          Self Care
          Clinical Assessment Tools
          Adult: 19-44 years
          Female
          Male
      ab: Objective: To determine whether there is any difference between virtual reality game-based balance training and real-world task-specific balance training in improving sitting balance and functional performance in individuals with paraplegia. Methods: The study was a pre test-post test experimental design. There were 30 participants (28 males, 2 females) with traumatic spinal cord injury randomly assigned to 2 groups (group A and B). The levels of spinal injury of the participants were between T6 and T12. The virtual reality game-based balance training and real-world task-specific balance training were used as interventions in groups A and B, respectively. The total duration of the intervention was 4 weeks, with a frequency of 5 times a week; each training session lasted 45 minutes. The outcome measures were modified Functional Reach Test (mFRT), t-shirt test, and the self-care component of the Spinal Cord Independence Measure-III (SCIM-III). Results: There was a significant difference for time ( p = .001) and Time × Group effect ( p = .001) in mFRT scores, group effect ( p = .05) in t-shirt test scores, and time effect ( p = .001) in the self-care component of SCIM-III. Conclusions: Virtual reality game-based training is better in improving balance and functional performance in individuals with paraplegia than real-world task-specific balance training.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N