Study on the Effectiveness of Virtual Reality Game-Based Training on Balance and Functional Performance in Individuals with Paraplegia.

Objective: To determine whether there is any difference between virtual reality game-based balance training and real-world task-specific balance training in improving sitting balance and functional performance in individuals with paraplegia. Methods: The study was a pre test-post test experimental d...

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Publicado en:Topics in Spinal Cord Injury Rehabilitation Vol. 23; no. 3; pp. 263 - 271
Autores principales: Khurana, Meetika, Walia, Shefali, Noohu, Majumi M.
Formato: research tables/charts Journal Article
Publicado: KnowledgeWorks Global, Ltd Summer2017
Acceso en línea:Ver este registro en EBSCOhost