Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.

Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for fin...

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Detalles Bibliográficos
Publicado en:Addiction Vol. 113; no. 11; pp. 1967 - 1970
Autores principales: King, Daniel L., Delfabbro, Paul H.
Formato: editorial Journal Article
Publicado: Wiley-Blackwell Nov2018
Acceso en línea:Ver este registro en EBSCOhost