Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.
Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for fin...
| Publicado en: | Addiction Vol. 113; no. 11; pp. 1967 - 1970 |
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| Autores principales: | , |
| Formato: | editorial Journal Article |
| Publicado: |
Wiley-Blackwell
Nov2018
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| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for financial harm for those with Internet gaming disorder. |
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