Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.

Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for fin...

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Bibliographic Details
Published in:Addiction Vol. 113; no. 11; pp. 1967 - 1970
Main Authors: King, Daniel L., Delfabbro, Paul H.
Format: editorial Journal Article
Published: Wiley-Blackwell Nov2018
Online Access:View this record in EBSCOhost
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        atl: Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.
      aug:
        au:
          King, Daniel L.
          Delfabbro, Paul H.
        affil: School of Psychology, The University of Adelaide, South Australia
      sug:
        subj:
          Video Games Economics
          Internet Addiction
          Gambling
          Serial Publications
          Consumers
          Social Responsibility
      ab: Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for financial harm for those with Internet gaming disorder.
      pubtype: Academic Journal
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        editorial
        Journal Article
      ougenre: Article
    language: English
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