Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder.
Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for fin...
| Published in: | Addiction Vol. 113; no. 11; pp. 1967 - 1970 |
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| Main Authors: | , |
| Format: | editorial Journal Article |
| Published: |
Wiley-Blackwell
Nov2018
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| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=132211585&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 132211585 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 09652140 AIO jtl: Addiction issn: 09652140 maglogo: Y pubinfo: dt: Nov2018 vid: 113 iid: 11 pid: 480 pub: Wiley-Blackwell place: Malden, Massachusetts artinfo: ui: 132211585 132211585 132211585 10.1111/add.14286 132211585 ppf: 1967 ppct: 3 formats: fmt: – @attributes: type: T – @attributes: type: P tig: atl: Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder. aug: au: King, Daniel L. Delfabbro, Paul H. affil: School of Psychology, The University of Adelaide, South Australia sug: subj: Video Games Economics Internet Addiction Gambling Serial Publications Consumers Social Responsibility ab: Predatory monetization schemes in video games are purchasing systems that disguise or withhold the long‐term cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for financial harm for those with Internet gaming disorder. pubtype: Academic Journal doctype: editorial Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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