The influences of contextualized media on students' science attitudes, knowledge, and argumentation learning through online game‐based activities.

The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game‐based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA i...

Full description

Bibliographic Details
Published in:Journal of Computer Assisted Learning Vol. 34; no. 6; pp. 884 - 899
Main Author: Lin, Yu‐Ren
Format: consumer/patient teaching materials pictorial research tables/charts randomized controlled trial Journal Article
Published: Wiley-Blackwell Dec2018
Online Access:View this record in EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=132914553&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 132914553
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02664909
        6M1
      jtl: Journal of Computer Assisted Learning
      issn: 02664909
      maglogo: Y
    pubinfo:
      dt: Dec2018
      vid: 34
      iid: 6
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        132914553
        132914553
        132914553
        10.1111/jcal.12297
        132914553
      ppf: 884
      ppct: 15
      formats:
      tig:
        atl: The influences of contextualized media on students' science attitudes, knowledge, and argumentation learning through online game‐based activities.
      aug:
        au: Lin, Yu‐Ren
        affil: Institute of Science Education and Communication, Central China Normal University, Wuhan People's Republic of China
      sug:
        subj:
          Student Attitudes
          Achievement Tests
          Video Games
          Learning Methods
          Program Development
          Computer-Assisted Instruction
          Science
          Student Knowledge
          Communications Media
          Random Assignment
          Quasi-Experimental Studies
          Teaching Methods
          Aptitude Tests
          Coefficient alpha
          Descriptive Statistics
          Analysis of Covariance
          Post Hoc Analysis
          Pretest-Posttest Design
          Analysis of Variance
          Multivariate Analysis
          Human
          Randomized Controlled Trials
      ab: The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game‐based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA included three versions for student argumentation regarding the use of contextualized medias: the mildly, moderately, and highly contextualized medias. For each version, the students had to play two types of games, find‐the‐fault and find‐the‐difference games, to complete one topic of argumentation learning. We found that the highly contextualized group students had the best performances of their science learning and argumentation. However, to produce highly contextualized media was a time‐consuming task although it provided the students with contextualization cues to connect the learning to their prior knowledge. Lay Description: What is already known about this topic: Teaching argumentation has become increasingly prevalent and also an essential goal for science education.The use of images in learning plays an important role in facilitating students' understanding of science concepts and theories, because it makes the learning contextualizing and can boost the learning outcomes. However, the explanation on the relationship among the use of images, contextualized environment, and learning outcomes remain few.A number of online learning environments were developed to support students' science argumentation. However, few studies based on the elements of gameplay for the design. What this paper adds: The present study defined three levels of contextualized images and investigated their influences on students' science attitudes, comprehension, and argumentation.High school students needed images that are at least moderately contextualized and related to their prior knowledge in order to achieve high‐quality (that is, rational and evidence‐based) argumentation in terms of claims, warrants, rebuttals, and questions.We found that contextualized level of image is a factor significantly affecting on students' learning of science attitudes, comprehension of science concepts, and argumentation. Implications for practice and/or policy: The integration of multiple types of game‐based learning (e.g., find fault and find difference) into the development of online learning environments would constitute an innovative approach for educational instructions.We provided an example on how to integrate different images in terms of their contextualized level into the development of online game‐based program for the learning of science argumentation.
      pubtype: Academic Journal
      doctype:
        consumer/patient teaching materials
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N