Building Capacity for Computational Thinking in Youth through Informal Education.

Building Computational Thinkers, a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focu...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Museum Education Vol. 44; no. 1; pp. 108 - 122
Autores principales: Mesiti, Leigh Ann, Parkes, Alana, Paneto, Sunewan C., Cahill, Clara
Formato: Artículo
Publicado: Taylor & Francis Ltd Mar2019
Materias:
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=134969038&site=ehost-live
header:
  @attributes:
    shortDbName: hlh
    uiTerm: 134969038
    longDbName: Humanities International Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    jinfo:
      jid:
        10598650
        AU6W
      jtl: Journal of Museum Education
      issn: 10598650
      maglogo: N
    pubinfo:
      dt: Mar2019
      vid: 44
      iid: 1
      pid: 377
      pub: Taylor & Francis Ltd
    artinfo:
      ui:
        134969038
        10.1080/10598650.2018.1558656
      ppf: 108
      ppct: 14
      formats:
      tig:
        atl: Building Capacity for Computational Thinking in Youth through Informal Education.
      aug:
        au:
          Mesiti, Leigh Ann
          Parkes, Alana
          Paneto, Sunewan C.
          Cahill, Clara
      su:
        Nonformal education
        Traveling exhibitions
        Youth
        Computer programming
        Computer science
      sug:
        subj:
          Nonformal education
          Traveling exhibitions
          Youth
          Computer programming
          Computer science
      keyword:
        Computational thinking
        exhibit design
        exhibition
        girls
        informal science education
        novice and expert
        Pixar
        problem decomposition
      ab: Building Computational Thinkers, a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design approaches that conveyed problem decomposition content in The Science Behind Pixar (Pixar), a 13,000 square foot traveling exhibition about the computer science, mathematics, and science behind Pixar's innovative films. Phase One investigated how novice learners could be supported to interact with exhibits and understand problem solving strategies that tackle complex, creative challenges in computer programming. Phase Two investigated the affordances of these exhibits to build capacity, feelings of efficacy, and interest in problem decomposition content in middle and high school youth. The findings in this paper describe the types of scaffolds that can be used to support computational thinking in novice youth, as well as how a combination of exhibit approaches were found to increase youth perceptions, understanding, and beliefs of computer programming. It will also discuss how two exhibit approaches worked particularly well for engaging girls in problem decomposition content.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
    refInfo:
    copyright:
      @attributes:
        flag: Y
      dt:
        @attributes:
          year: 2019
    holdings:
      @attributes:
        islocal: N