Touchy feely vectors: A compensatory design approach to support model‐based reasoning in developing country classrooms.

Educational technology designs in developing countries mostly focus on making knowledge resources widely available, through MOOCs, repositories and computer‐based tutoring. The use of digital media for cognitive augmentation, particularly interactive designs that help learners understand modelling t...

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Publicado en:Journal of Computer Assisted Learning Vol. 37; no. 2; pp. 446 - 475
Autores principales: Karnam, DurgaPrasad, Agrawal, Harshit, Parte, Pranay, Ranjan, Saurabh, Borar, Priyanka, Kurup, Prasanna Prakash, Joel, Amose Jebin, Srinivasan, Pattamadai Sankaran, Suryawanshi, Uddhav, Sule, Aniket, Chandrasekharan, Sanjay
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Apr2021
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Apr2021
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12500
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        atl: Touchy feely vectors: A compensatory design approach to support model‐based reasoning in developing country classrooms.
      aug:
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          Karnam, DurgaPrasad
          Agrawal, Harshit
          Parte, Pranay
          Ranjan, Saurabh
          Borar, Priyanka
          Kurup, Prasanna Prakash
          Joel, Amose Jebin
          Srinivasan, Pattamadai Sankaran
          Suryawanshi, Uddhav
          Sule, Aniket
          Chandrasekharan, Sanjay
        affil: Learning Sciences Research Group, Homi Bhabha Centre for Science Education, TIFR, Mumbai, India
      sug:
        subj:
          Models, Educational
          Systems Design
          Learning Environment
          Developing Countries
          Funding Source
          Human
          Models, Statistical
          Computer-Assisted Instruction
          Systems Implementation
          Simulations
          Cognition
          Pilot Studies
          Pretest-Posttest Design
          Questionnaires
          Students, College
          Teaching Methods
          Videorecording
          India
          Outcomes of Education
      ab: Educational technology designs in developing countries mostly focus on making knowledge resources widely available, through MOOCs, repositories and computer‐based tutoring. The use of digital media for cognitive augmentation, particularly interactive designs that help learners understand modelling topics in STEM, is underexplored. We report a 3‐year design study examining this potential in the Indian context, testing two iterations of an interactive system, Touchy‐Feely Vectors (TFV). The design supports learning vectors, a modelling topic pre‐university students struggle with. Virtual lesson‐plans were co‐designed with teachers to augment — but not replace — their existing practices, and to address classroom and resource constraints. Pre‐post testing of TFV‐1 (a computer‐based prototype) showed that it helped students develop a more integrated vector concept, and improved their reasoning. Field‐implementation of TFV‐2 (a textbook‐linked touch‐screen based design) in 6‐classrooms (3‐Control, N=135; 3‐Experimental, N=131) showed that it fostered cognitive engagement in average‐students and geometry‐algebra integration (model‐based reasoning) in good‐students. These results, along with a requirements analysis based on textbooks, indicate that the interaction possibilities supported by different representational media critically shape student reasoning. The study also illustrates a systematic approach to design and test digital media systems that support cognitive augmentation in developing countries. Lay description: What is already known about this topic: Computational modelling is central to model‐based reasoning (MBR) in contemporary scientific practice. Education needs to change to support this new way of thinking. However, it is not clear how this could be done systematically in developing countries.Textbooks are thus not replaceable in developing nation contexts, and any digital media designed to help develop model‐based reasoning in students would need to work with textbooks and existing teaching/learning practice. It is unclear how this could be done.When learning basic model‐based reasoning using static textbook media, students struggle with core MBR topics like vectors. What this paper adds: The paper reports a 3‐year design‐based study, where a vector simulation system was developed (Touchy‐Feely Vectors), which addressed the following issues. Addressing 2 above, the study illustrates a design that builds on static textbook media and associated practices.Addressing 3 above, a 2‐phase field test of the design (N = 266) showed that the system changes student reasoning, towards better integration of algebra and geometry, while reasoning with vectors.Addressing 1 above, the study provides a new model to implement the learning of modelling using interactive simulations, in developing country classrooms.Addressing 1 above, the study offers a clear model for designing such interventions in developing country contexts.More broadly, the study reveals how the nature of the medium used to present science content changes student cognition and reasoning. Implications for practice and/or policy: For curricula: The design we present can be extended easily, to develop similar systems for other topics. The design also illustrates how teachers adopt technology when they participate in the design.For policy: This design provides a workable policy alternative to the costly model of the digital medium replacing current media and its teaching/learning practices.For Research and Pedagogy: Our results suggest that researchers and teachers need to examine the capabilities and constraints of different media while analysing learning difficulties, and develop ways to address these issues
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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