THE EFFECTS OF REWARD AND EXPERIENCE VALENCE IN A VIDEOGAME-TASK DESIGNED TO EVALUATE RESPONSE INHIBITION.
Objective: To evaluate the impact of the valence of experience during gameplay (VEG) and rewards on a new video game task designed to assess response inhibition. Participants and Methods: Adolescents (n=101) aged between 10-12 years-old with typical development were evaluated in several measures, su...
| Published in: | Panamerican Journal of Neuropsychology / Cuadernos de Neuropsicología Vol. 15; no. 2; pp. 135 - 150 |
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| Main Authors: | , , , , |
| Format: | Article |
| Published: |
Cuadernos de Neuropsicologia
may-ago2021
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |