THE EFFECTS OF REWARD AND EXPERIENCE VALENCE IN A VIDEOGAME-TASK DESIGNED TO EVALUATE RESPONSE INHIBITION.

Objective: To evaluate the impact of the valence of experience during gameplay (VEG) and rewards on a new video game task designed to assess response inhibition. Participants and Methods: Adolescents (n=101) aged between 10-12 years-old with typical development were evaluated in several measures, su...

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Detalles Bibliográficos
Publicado en:Panamerican Journal of Neuropsychology / Cuadernos de Neuropsicología Vol. 15; no. 2; pp. 135 - 150
Autores principales: Strahler Rivero, Thiago, Assis Pereira, Danilo, Covosque Schultz, Roberta, Marengo, Leonardo, Amodeo Bueno, Orlando Francisco
Formato: Artículo
Publicado: Cuadernos de Neuropsicologia may-ago2021
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Acceso en línea:Ver este registro en EBSCOhost