Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster.

This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Sourc...

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Detalles Bibliográficos
Publicado en:Panoptikum Vol. 33; no. 26; pp. 155 - 168
Autor principal: Warren Buckland
Formato: Artículo
Publicado: University of Gdansk 2021
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible.