Revisiting Videogame Logic: Impossible Storyworlds in the Contemporary Hollywood Blockbuster.
This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Sourc...
| Publicado en: | Panoptikum Vol. 33; no. 26; pp. 155 - 168 |
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| Formato: | Artículo |
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University of Gdansk
2021
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| Acceso en línea: | Ver este registro en EBSCOhost |
| Sumario: | This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible. |
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