More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.
Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification systems. However, empirical studies on the optimal use condition of the leaderboard and underlying influence mechanisms are deficient. Objectives: This study expl...
| Publicado en: | Journal of Computer Assisted Learning Vol. 38; no. 3; pp. 845 - 861 |
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| Autores principales: | , , , , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Wiley-Blackwell
Jun2022
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| Acceso en línea: | Ver este registro en EBSCOhost |