More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification.

Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification systems. However, empirical studies on the optimal use condition of the leaderboard and underlying influence mechanisms are deficient. Objectives: This study expl...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 38; no. 3; pp. 845 - 861
Autores principales: Cao, Yang, Gong, Shao‐Ying, Wang, Zhen, Cheng, Yang, Wang, Yan‐Qing
Formato: research tables/charts Journal Article
Publicado: Wiley-Blackwell Jun2022
Acceso en línea:Ver este registro en EBSCOhost