Critical Disciplinary Thinking and Curricular Design in Games.

This article details a large-scale curricular design project in creating and implementing an MS/PhD in "Critical Game Design." Curricular design and critical scholarship in the analysis and design of games are co-constitutive. Institutional structures build individual and institutional capacity, the...

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Detalles Bibliográficos
Publicado en:Design Issues Vol. 39; no. 1; pp. 88 - 105
Autores principales: Rouse, Rebecca, Malazita, James
Formato: Artículo
Publicado: MIT Press Winter2023
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Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:This article details a large-scale curricular design project in creating and implementing an MS/PhD in "Critical Game Design." Curricular design and critical scholarship in the analysis and design of games are co-constitutive. Institutional structures build individual and institutional capacity, they legitimize scholarship, define boundaries of expertise, and contribute to imaginations of disciplinary purview. We reflect on what is at stake beyond the discipline itself in wider digital culture, particularly the spread of disinformation, related growth of anti-academic sentiment, and testing of the foundations of democracy. We examine our own complicity and articulate the space of the games classroom as a site of potential transformation.