Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

Background: Digital game‐based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game‐based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre‐regi...

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Publicado en:Journal of Computer Assisted Learning Vol. 39; no. 1; pp. 49 - 63
Autores principales: Bhatia, Parnika, Le Diagon, Sarah, Langlois, Emma, William, Melissa, Prado, Jérôme, Gardes, Marie‐Line
Formato: pictorial research tables/charts randomized controlled trial Journal Article
Publicado: Wiley-Blackwell Feb2023
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2023
      vid: 39
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      pub: Wiley-Blackwell
      place: Malden, Massachusetts
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        10.1111/jcal.12726
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        atl: Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.
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        au:
          Bhatia, Parnika
          Le Diagon, Sarah
          Langlois, Emma
          William, Melissa
          Prado, Jérôme
          Gardes, Marie‐Line
        affil: Lyon Neuroscience Research Center (CRNL), INSERM U1028 ‐ CNRS UMR5292, University of Lyon, Lyon, France
      sug:
        subj:
          Mathematics Education
          Computer-Assisted Instruction
          Video Games Utilization
          Outcomes of Education Evaluation
          Learning Evaluation
          Human
          Male
          Female
          Child
          France
          Randomized Controlled Trials
          Random Assignment
          Learning Environment
          Student Knowledge
          Descriptive Statistics
          Analysis of Covariance
          Data Analysis Software
          Chi Square Test
          Scales
          Funding Source
          Child: 6-12 years
          Male
          Female
      ab: Background: Digital game‐based learning is gaining increased attention from both researchers and educators for improving mathematics instruction. However, the evidence for game‐based learning is mixed and research with rigorous research design and analyses are limited. Objective: Here, in a pre‐registered randomized controlled study, we investigated whether a fraction game designed collaboratively by educational experts and professional game developers may serve as a useful tool to enhance students' fraction knowledge. Methods: We assigned French fifth graders to either an experimental group who used the game (n = 110) or a control group (n = 78) who received traditional instruction on fractions. Fraction knowledge was assessed pre‐ and post‐intervention. Results: Results show that students in the active control group had superior overall fraction performance than students in the experimental group at the end of intervention. However, the game had a positive effect on decimal learning. We also found a positive relation between game performance and overall fraction knowledge scores at post‐test. Contribution: The study highlights the importance of game metrics as indicators of personalized assessment tools. Given the increased usage of games in learning mathematics and the equivocal results on the effectiveness of these games, our study also highlights the importance of pre‐registration and randomized controlled studies. Lay Description: What is already known about this topic: Digital game‐based learning (DGBL) is gaining popularity in mathematics teaching.DGBL shows potential for teaching difficult abstract concepts such as fractions.However, research evaluating DGBL for fractions is limited. What this paper adds: The study examines a fraction game designed by education experts and game designers.Students fraction knowledge is assessed using paper‐based test.Challenges associated with DGBL in the classroom are discussed in the paper. Implications for practice: The results will guide educators in designing effective fraction instruction in classroom.The study highlights the critical role of instructional support in DGBL for fractions.Game based metrics can be used to individualize instruction in the classroom.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        randomized controlled trial
        Journal Article
      ougenre: Article
    language: English
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