| Sumario: | Three-dimensional virtual worlds are a new technology being used as learning environments, however problems associated 3D virtual environments such as student feelings of disorientation and problems wayfinding may impart learning. This interpretive case studs' investigates using an architectural perspective for design. The setting for this ease study is a distance learning course using the virtual world application Active Worlds as a setting. Methods of data collect ion include participatory observations, formal interviews with course designers, and informal interviews with participants. Findings revealed tile inclusion and placement of architectural objects and elements helped students to identify places, relocate previously visited places and supported the construction of cognitive maps for the learners.
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