An Architectural Perspective for the Design of Educational Virtual Environments.

Three-dimensional virtual worlds are a new technology being used as learning environments, however problems associated 3D virtual environments such as student feelings of disorientation and problems wayfinding may impart learning. This interpretive case studs' investigates using an architectural per...

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Publicado en:Journal of Visual Literacy Vol. 24; no. 1; pp. 49 - 67
Autor principal: Dickey, Michele D.
Formato: Artículo
Publicado: Taylor & Francis Ltd Spring2004
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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        10.1080/23796529.2004.11674603
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        au: Dickey, Michele D.
        affil: Miami University, Eaton, OH, U.S.A.
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        Education
        Learning communities
        Learning
        Distance education
        Technology
        Students
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          Education
          Learning communities
          Learning
          Distance education
          Technology
          Students
      ab: Three-dimensional virtual worlds are a new technology being used as learning environments, however problems associated 3D virtual environments such as student feelings of disorientation and problems wayfinding may impart learning. This interpretive case studs' investigates using an architectural perspective for design. The setting for this ease study is a distance learning course using the virtual world application Active Worlds as a setting. Methods of data collect ion include participatory observations, formal interviews with course designers, and informal interviews with participants. Findings revealed tile inclusion and placement of architectural objects and elements helped students to identify places, relocate previously visited places and supported the construction of cognitive maps for the learners.
      pubtype: Academic Journal
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    language: English
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