Design for Narrative Change. A Pedagogical Model for Interactive Digital Narratives.
Narratives mirror shared interpretations of the world. Still, dominant narratives prevail, pushing non‐hegemonic narratives in the corner. A change in the creation, interaction and distribution of narratives can support the design of counter‐narratives able to feed social change. Interactive Digital...
| Publicado en: | International Journal of Art & Design Education Vol. 42; no. 3; pp. 384 - 402 |
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| Autores principales: | , |
| Formato: | Artículo |
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Wiley-Blackwell
Aug2023
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=169810947&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 169810947 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 14768062 Q0T jtl: International Journal of Art & Design Education issn: 14768062 maglogo: Y pubinfo: dt: Aug2023 vid: 42 iid: 3 pid: 480 pub: Wiley-Blackwell artinfo: ui: 169810947 10.1111/jade.12468 ppf: 384 ppct: 18 formats: fmt: – @attributes: type: T – @attributes: type: C – @attributes: type: P size: 1.1MB tig: atl: Design for Narrative Change. A Pedagogical Model for Interactive Digital Narratives. aug: au: Mariani, Ilaria Ciancia, Mariana affil: Department of Design, Politecnico di Milano, Milan, Italy su: Social change Design education Visual communication Education Narratives sug: subj: Social change Design education Visual communication Education Narratives keyword: design framework Interactive Digital Narratives Narrative Change pedagogical model social change ab: Narratives mirror shared interpretations of the world. Still, dominant narratives prevail, pushing non‐hegemonic narratives in the corner. A change in the creation, interaction and distribution of narratives can support the design of counter‐narratives able to feed social change. Interactive Digital Narrative (IDN) can be considered an emerging experimental context in which designers, researchers and practitioners from various domains operate to develop story‐based content addressing relevant social or societal issues. The IDN social constructivist role in encouraging or influencing individuals and collectivities towards social change is a relevant design issue especially from an educational perspective. Specifically, it features methodologies and praxis not yet systematised, in need of exploration and formalisation. Recognising the contribution of an approach combining transdisciplinary methods and tools, the article presents a pedagogical model for designing IDNs as complex interactive systems able to impact culture and society based on empirical study from a design course in the higher education context. Composed of theoretical and operational frameworks, the pedagogical model orients the multilayered design process for building engaging, interactive narrative artefacts systematising and operationalising knowledge from the domains of Communication for Social Change, storytelling and IDN in an iterative design process. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of International Journal of Art & Design Education is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: International Journal of Art & Design Education holder: Wiley-Blackwell dt: @attributes: year: 2023 holdings: @attributes: islocal: N |
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