Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies.
Responding to both recent interest in sound within qualitative education research and sound studies literature that conceptualizes sound as a posthuman technology, we use this paper to explore the following research questions: How does sound both enact and unveil posthuman learning ecologies? And ho...
| Published in: | Discourse: Studies in the Cultural Politics of Education Vol. 44; no. 5; pp. 754 - 768 |
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| Main Authors: | , |
| Format: | Article |
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Taylor & Francis Ltd
Oct2023
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| Subjects: | |
| Online Access: | View this record in EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=hlh&AN=171807843&site=ehost-live header: @attributes: shortDbName: hlh uiTerm: 171807843 longDbName: Humanities International Complete uiTag: AN controlInfo: bkinfo: jinfo: jid: 01596306 54J jtl: Discourse: Studies in the Cultural Politics of Education issn: 01596306 maglogo: N pubinfo: dt: Oct2023 vid: 44 iid: 5 pid: 377 pub: Taylor & Francis Ltd artinfo: ui: 171807843 10.1080/01596306.2022.2140124 ppf: 754 ppct: 14 formats: fmt: – @attributes: type: T – @attributes: type: P size: 1.7MB tig: atl: Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies. aug: au: Woods, Peter J. Jones, Karis affil: Scheller Teacher Education Program, Massachusetts Institute of Technology, Cambridge, MA, USA School of Graduate Studies, SUNY Empire State College, Saratoga Springs, NY, USA su: Gamification Power (Social sciences) Avant-garde music Acoustics Research questions sug: subj: Gamification Power (Social sciences) Avant-garde music Acoustics Research questions keyword: informal learning noise Posthumanism qualitative research sound-based research transcription methodologies ab: Responding to both recent interest in sound within qualitative education research and sound studies literature that conceptualizes sound as a posthuman technology, we use this paper to explore the following research questions: How does sound both enact and unveil posthuman learning ecologies? And how can education scholars engage sound within posthuman research? Through a posthuman framework, we position noise as an analytical tool for exploring and unveiling more-than-human relations. We then draw parallels between posthuman qualitative research into sound (via noise) and the ideological foundation of experimental music, a musical tradition deeply invested in working with sound as an agentic actor. Within this alignment, we propose using graphic scores to transcribe sonic data without reinscribing humanist research aims. To illustrate, we provide a micro-analysis of preservice teachers engaged in a role-playing game activity and uncover the ways sound asserts its agency within learning ecologies. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: Y custom: Copyright of Discourse: Studies in the Cultural Politics of Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. item: Discourse: Studies in the Cultural Politics of Education holder: Taylor & Francis Ltd dt: @attributes: year: 2023 holdings: @attributes: islocal: N |
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