Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies.

Responding to both recent interest in sound within qualitative education research and sound studies literature that conceptualizes sound as a posthuman technology, we use this paper to explore the following research questions: How does sound both enact and unveil posthuman learning ecologies? And ho...

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Published in:Discourse: Studies in the Cultural Politics of Education Vol. 44; no. 5; pp. 754 - 768
Main Authors: Woods, Peter J., Jones, Karis
Format: Article
Published: Taylor & Francis Ltd Oct2023
Subjects:
Online Access:View this record in EBSCOhost
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        atl: Players chatter and dice clatter: exploring sonic power relations in posthuman game-based learning ecologies.
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        au:
          Woods, Peter J.
          Jones, Karis
        affil:
          Scheller Teacher Education Program, Massachusetts Institute of Technology, Cambridge, MA, USA
          School of Graduate Studies, SUNY Empire State College, Saratoga Springs, NY, USA
      su:
        Gamification
        Power (Social sciences)
        Avant-garde music
        Acoustics
        Research questions
      sug:
        subj:
          Gamification
          Power (Social sciences)
          Avant-garde music
          Acoustics
          Research questions
      keyword:
        informal learning
        noise
        Posthumanism
        qualitative research
        sound-based research
        transcription methodologies
      ab: Responding to both recent interest in sound within qualitative education research and sound studies literature that conceptualizes sound as a posthuman technology, we use this paper to explore the following research questions: How does sound both enact and unveil posthuman learning ecologies? And how can education scholars engage sound within posthuman research? Through a posthuman framework, we position noise as an analytical tool for exploring and unveiling more-than-human relations. We then draw parallels between posthuman qualitative research into sound (via noise) and the ideological foundation of experimental music, a musical tradition deeply invested in working with sound as an agentic actor. Within this alignment, we propose using graphic scores to transcribe sonic data without reinscribing humanist research aims. To illustrate, we provide a micro-analysis of preservice teachers engaged in a role-playing game activity and uncover the ways sound asserts its agency within learning ecologies.
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    language: English
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      custom: Copyright of Discourse: Studies in the Cultural Politics of Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use.
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