Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD...

Descripción completa

Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 40; no. 1; pp. 306 - 326
Autores principales: Al‐Khiami, Mohamad Iyad, Jaeger, Martin, Soleimani, Sayed Mohamad, Kazem, Abdulhadi
Formato: pictorial research tables/charts Journal Article
Publicado: Wiley-Blackwell Feb2024
Acceso en línea:Ver este registro en EBSCOhost
fields @attributes:
  recordID: 1
pdfLink:
plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=174818410&site=ehost-live
header:
  @attributes:
    shortDbName: ccm
    uiTerm: 174818410
    longDbName: CINAHL Complete
    uiTag: AN
  controlInfo:
    bkinfo:
    dissinfo:
    jinfo:
      jid:
        02664909
        6M1
      jtl: Journal of Computer Assisted Learning
      issn: 02664909
      maglogo: Y
    pubinfo:
      dt: Feb2024
      vid: 40
      iid: 1
      pid: 480
      pub: Wiley-Blackwell
      place: Malden, Massachusetts
    artinfo:
      ui:
        174818410
        172429318
        174818410
        174818410
        10.1111/jcal.12881
        174818410
      ppf: 306
      ppct: 20
      formats:
      tig:
        atl: Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.
      aug:
        au:
          Al‐Khiami, Mohamad Iyad
          Jaeger, Martin
          Soleimani, Sayed Mohamad
          Kazem, Abdulhadi
        affil: College of Engineering, Department of Civil Engineering, Australian University, Mishref, Kuwait
      sug:
        subj:
          Student Performance Appraisal Evaluation
          Students, Undergraduate Psychosocial Factors
          Virtual Reality
          Motivation Evaluation
          Smart Glasses
          Workload Measurement
          Virtual Reality Methods
          Construction Materials Education
          Student Attitudes
          Engineering Education
          Art
          Motion Sickness Complications
          Human
          Teaching Methods
          Surveys
          Spearman's Rank Correlation Coefficient
          Validity
          Facility Design and Construction
          Digital Technology
          Learning
          Comparative Studies
          Pretest-Posttest Design
          Questionnaires
          Student Experiences
          Software
          Documentation
          Convenience Sample
          Random Sample
          Data Analysis Software
          Adolescence
          Adult
          Male
          Female
          Models, Educational
          T-Tests
          Mann-Whitney U Test
          Two-Tailed Test
          Descriptive Statistics
          Confidence
          Adolescent: 13-18 years
          Adult: 19-44 years
          Male
          Female
      ab: Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it with the traditional teaching methods. The research focuses on second‐year undergraduate students enrolled in a concrete structures course. Objectives: The objective of the study is to analyse the impact of DB VR and HMD VR on students' motivation, performance and workload in comparison with traditional 2D drawings. The study also aims to investigate how simulation sickness and system usability could impact students' motivation and performance when interpreting concrete structures. Methods: The study divided second‐year civil engineering students into three groups, 2D, DB VR and HMD VR. The performance and motivation levels of students were assessed based on the number of mistakes identified and an intrinsic motivation survey. Furthermore, data on system usability and simulation sickness were collected. Spearman rank correlation was conducted to analyse the relationships between the variables tested. Results: The results have shown that students' motivation and performance were much higher when using VR in general and HMD VR specifically, students' efficiency and accuracy were also observed. On the other hand, usability was found to be moderately correlated with motivation, with students rating HMD VR as the most usable approach. A moderate inverse correlation was observed between simulation sickness and motivation, indicating that higher simulation sickness led to lower motivation levels. Conclusion: The study concludes that integrating VR in general, DB VR, or HMD VR into a concrete structures course for undergraduate students can significantly improve students' performance and motivation. Furthermore, enhancing usability of any of the methods used can also improve the performance and motivation. On the other hand, simulation sickness inversely affects motivation and performance, therefore, VR developers and educators should not neglect it. Lay Description: What is already known about the topic: Traditional teaching methods in engineering education require improvement.Integrating digital technologies into engineering education enhances performance.Digital technologies can potentially enhance motivation. What this paper adds: Compares traditional teaching methods for concrete structures interpretation with virtual reality.Establishes correlations between motivation, performance and usabilityIntroduces how desktop‐based VR and head‐mounted display VR can produce varying results. Implications for practice and/or policy: Decision‐makers can use the information to integrate updated pedagogy into engineering curricula.Allows for further exploration of different digital technologies that can be used for concrete structure interpretation.Allows instructors to introduce virtual reality in their courses.
      pubtype: Academic Journal
      doctype:
        pictorial
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
    refInfo:
    holdings:
      @attributes:
        islocal: N