Increasing Student Self-Efficacy in Aphasia Through a Simulated Escape Room.

Purpose: This study aimed to explore students' learning outcomes as a result of participating in a simulated aphasia escape room related to (a) the development of aphasia assessment and treatment self-efficacy, (b) students' perceptions of the experience, and (c) overall student performance on escap...

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Publicado en:Perspectives of the ASHA Special Interest Groups Vol. 9; no. 1; pp. 141 - 162
Autores principales: Tinsley, Jordan, Stead, Amanda, Halladay, Brittany
Formato: games research tables/charts Journal Article
Publicado: American Speech-Language-Hearing Association Feb2024
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Feb2024
      vid: 9
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      pub: American Speech-Language-Hearing Association
      place: Rockville, Maryland
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        175422407
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        10.1044/2023_PERSP-23-00147
        175422407
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        atl: Increasing Student Self-Efficacy in Aphasia Through a Simulated Escape Room.
      aug:
        au:
          Tinsley, Jordan
          Stead, Amanda
          Halladay, Brittany
        affil: School of Communication Sciences and Disorders, Pacific University, Forest Grove, OR
      sug:
        subj:
          Simulations Evaluation
          Aphasia Education
          Learning Methods
          Gamification
          Students, Speech-Language Pathology Psychosocial Factors
          Students, Graduate Psychosocial Factors
          Self-Efficacy Evaluation
          Student Experiences Evaluation
          Academic Performance Evaluation
          Task Performance and Analysis
          Aphasia Diagnosis
          Aphasia Therapy
          Student Attitudes Evaluation
          Outcomes of Education Evaluation
          Education, Speech-Language Pathology
          Human
          Student Knowledge
          Clinical Competence Evaluation
          Feedback
          Judgment
          Education, Clinical
          Paired T-Tests
          Competency Assessment
          Summated Rating Scaling
          Adult
          Adult: 19-44 years
      ab: Purpose: This study aimed to explore students' learning outcomes as a result of participating in a simulated aphasia escape room related to (a) the development of aphasia assessment and treatment self-efficacy, (b) students' perceptions of the experience, and (c) overall student performance on escape room tasks. Method: Thirty-six first-year graduate students were guided through simulation procedures, including prelearning, prebrief, simulation, and debriefing for an educational escape room with puzzles related to aphasia knowledge and skills. Assessment measures for student outcomes included pre- and postsimulation self-efficacy surveys, a survey for instructor feedback, and clinical educator judgment of student completion of escape room tasks. Results: The students' self-efficacy ratings, pre- and postsimulation, were assessed using paired-samples t tests. In addition, central tendency and dispersion measures were computed for specific items assessing the students' perception of the simulation. Students demonstrated a statistically significant increase in self-efficacy across all targeted tasks. Student survey responses overall were favorable toward the simulated escape room experience and provided constructive feedback for design improvements. Conclusions: Escape room simulations have the pedagogical ability to expose students to low-stakes clinical tasks and require them to evaluate their own experiences within the clinical simulation. In addition, the gamified atmosphere of the escape room positively contributes to student learning. This work has implications for student teaching and training and the potential for carryover to clinical contexts to improve effective communication, assessment, and treatment skills for patients with aphasia in early career speech-language pathologists.
      pubtype: Academic Journal
      doctype:
        games
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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