Empowering Teachers With Low-Intensity Interventions: Using the Caught Being Good Game to Promote Positive Behavior Among Students With ADHD.

Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasin...

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Detalles Bibliográficos
Publicado en:Behavioral Disorders Vol. 49; no. 3; pp. 173 - 189
Autor principal: Alkahtani, Keetam D. F.
Formato: research tables/charts Journal Article
Publicado: Sage Publications Inc. May2024
Acceso en línea:Ver este registro en EBSCOhost