Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty.
Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questi...
| Publicado en: | Behaviour & Information Technology Vol. 43; no. 16; pp. 3993 - 4016 |
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| Autores principales: | , |
| Formato: | research tables/charts Journal Article |
| Publicado: |
Taylor & Francis Ltd
Dec2024
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| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ccm&AN=181568299&site=ehost-live header: @attributes: shortDbName: ccm uiTerm: 181568299 longDbName: CINAHL Complete uiTag: AN controlInfo: bkinfo: dissinfo: jinfo: jid: 0144929X B6Q jtl: Behaviour & Information Technology issn: 0144929X maglogo: Y pubinfo: dt: Dec2024 vid: 43 iid: 16 pid: 377 pub: Taylor & Francis Ltd place: Philadelphia, Pennsylvania artinfo: ui: 181568299 174656327 181568299 181568299 10.1080/0144929X.2023.2297280 181568299 ppf: 3993 ppct: 23 formats: tig: atl: Gamification, intrinsic motivation, and task performance of employees: the moderating role of goal difficulty. aug: au: Justin M A, Ebina Joy, Manu Melwin affil: Department of Commerce, Rajagiri College of Social Sciences (Autonomous), Kerala, India sug: subj: Gamification Task Performance and Analysis Motivation Goal-Setting Employee Attitudes Evaluation Human Male Female Adult Descriptive Statistics Experimental Studies Research Methodology Comparative Studies Random Sample Pearson's Correlation Coefficient Work Environment Work Engagement Job Performance Performance Measurement Systems Adult: 19-44 years Male Female ab: Previous gamification research has explored intrinsic motivation, goal setting, and performance separately. This study bridges the gap by investigating how gamification affects intrinsic motivation and task performance, especially with varying goal difficulty levels. To address these research questions, the literature review delves into three key inquiries: (1) Are external interventions capable of affecting intrinsic motivation? (2) Gamification of PMS: Does it matter? (3) Does combining goal setting with gamification make sense? The study employs an experimental framework utilising a between-subjects design of 2 × 3. Participants are drawn from the IT sector, and they are divided into groups exposed to gamification (experimental) and those not exposed to it (control). Additionally, the study investigates the moderating role of goal difficulty by classifying participants into categories of easy, difficult, and impossible goals. The findings of this study emphasize that goals should be challenging but still achievable for gamification to effectively fulfil its intended purpose. These findings integrate the concepts of goal setting and intrinsic motivation to provide a deeper understanding of the effectiveness of gamification. The study's implications for practical application and potential avenues for future research are also explored and discussed. pubtype: Academic Journal doctype: research tables/charts Journal Article ougenre: Article language: English refInfo: holdings: @attributes: islocal: N |
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