Exploration in 4‐year‐old children is guided by learning progress and novelty.
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity‐driven exploration remain unclear. We investigated the computational principles guiding 4‐year‐old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle‐c...
| Publicado en: | Child Development Vol. 96; no. 1; pp. 192 - 203 |
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| Autores principales: | , , , |
| Formato: | Artículo |
| Publicado: |
Oxford University Press / USA
Jan2025
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| Materias: | |
| Acceso en línea: | Ver este registro en EBSCOhost |
| fields | @attributes: recordID: 1 pdfLink: plink: https://search.ebscohost.com/login.aspx?direct=true&db=ssf&AN=181984190&site=ehost-live header: @attributes: shortDbName: ssf uiTerm: 181984190 longDbName: Social Sciences Full Text (H.W. Wilson) uiTag: AN controlInfo: bkinfo: jinfo: jid: 00093920 CDV jtl: Child Development issn: 00093920 maglogo: Y pubinfo: dt: Jan2025 vid: 96 iid: 1 pid: 622 pub: Oxford University Press / USA artinfo: ui: 181984190 10.1111/cdev.14158 ppf: 192 ppct: 11 formats: tig: atl: Exploration in 4‐year‐old children is guided by learning progress and novelty. aug: au: Poli, Francesco Meyer, Marlene Mars, Rogier B. Hunnius, Sabine affil: Donders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, The Netherlands MRC Cognition and Brain Sciences Unit, University of Cambridge, Cambridge, United Kingdom Nuffield Department of Clinical Neurosciences, Wellcome Centre for Integrative Neuroimaging, Centre for Functional MRI of the Brain (FMRIB), John Radcliffe Hospital, University of Oxford, Oxford, UK su: Learning Child development Video games Novelty (Perception) Touch screens Video game characters sug: subj: Learning Child development Video games Doll, Toy, and Game Manufacturing Video game publishers Video game design and development services Home entertainment equipment merchant wholesalers Computer Terminal and Other Computer Peripheral Equipment Manufacturing Computer and peripheral equipment manufacturing Novelty (Perception) Touch screens Video game characters ab: Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity‐driven exploration remain unclear. We investigated the computational principles guiding 4‐year‐old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle‐class, data collected in the Netherlands from 2021–2023). Children guessed the location of characters that were hiding following predictable (yet noisy) patterns. Children could freely switch characters, which allowed us to quantify when they decided to explore something different and what they chose to explore. Bayesian modeling of their responses revealed that children selected activities that were more novel and offered greater learning progress (LP). Moreover, children's interest in making LP correlated with better learning performance. These findings highlight the importance of novelty and LP in guiding children's exploration. pubtype: Academic Journal doctype: Article src: R language: English refInfo: copyright: @attributes: flag: N holdings: @attributes: islocal: N |
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