Exploration in 4‐year‐old children is guided by learning progress and novelty.

Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity‐driven exploration remain unclear. We investigated the computational principles guiding 4‐year‐old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle‐c...

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Publicado en:Child Development Vol. 96; no. 1; pp. 192 - 203
Autores principales: Poli, Francesco, Meyer, Marlene, Mars, Rogier B., Hunnius, Sabine
Formato: Artículo
Publicado: Oxford University Press / USA Jan2025
Materias:
Acceso en línea:Ver este registro en EBSCOhost
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      dt: Jan2025
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      pub: Oxford University Press / USA
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        10.1111/cdev.14158
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        atl: Exploration in 4‐year‐old children is guided by learning progress and novelty.
      aug:
        au:
          Poli, Francesco
          Meyer, Marlene
          Mars, Rogier B.
          Hunnius, Sabine
        affil:
          Donders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, The Netherlands
          MRC Cognition and Brain Sciences Unit, University of Cambridge, Cambridge, United Kingdom
          Nuffield Department of Clinical Neurosciences, Wellcome Centre for Integrative Neuroimaging, Centre for Functional MRI of the Brain (FMRIB), John Radcliffe Hospital, University of Oxford, Oxford, UK
      su:
        Learning
        Child development
        Video games
        Novelty (Perception)
        Touch screens
        Video game characters
      sug:
        subj:
          Learning
          Child development
          Video games
          Doll, Toy, and Game Manufacturing
          Video game publishers
          Video game design and development services
          Home entertainment equipment merchant wholesalers
          Computer Terminal and Other Computer Peripheral Equipment Manufacturing
          Computer and peripheral equipment manufacturing
          Novelty (Perception)
          Touch screens
          Video game characters
      ab: Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity‐driven exploration remain unclear. We investigated the computational principles guiding 4‐year‐old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle‐class, data collected in the Netherlands from 2021–2023). Children guessed the location of characters that were hiding following predictable (yet noisy) patterns. Children could freely switch characters, which allowed us to quantify when they decided to explore something different and what they chose to explore. Bayesian modeling of their responses revealed that children selected activities that were more novel and offered greater learning progress (LP). Moreover, children's interest in making LP correlated with better learning performance. These findings highlight the importance of novelty and LP in guiding children's exploration.
      pubtype: Academic Journal
      doctype: Article
      src: R
    language: English
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