MOBILE GAME: EDUCATIONAL TECHNOLOGY FOR HOME CARE OF PATIENTS UNDERGOING LIVER TRANSPLANTATION.

Objective: to develop and validate an educational game capable of supporting health education actions for patients undergoing liver transplantation. Method: this is a study of a technological product, based on the User-Centered Design framework, carried out in a reference hospital for liver transpla...

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Publicado en:Texto & Contexto Enfermagem Vol. 33; pp. 1 - 17
Autores principales: da Silva Knihs, Neide, Matzembacher da Silva, Ariadne, de Oliveira Grespi, Letícia, Lima Pestana Magalhães, Aline, Schuantes Paim, Sibele Maria, Henrique Braga Moraes, Pedro, da Silva Martins, Marisa, Treviso, Patricia
Formato: pictorial research tables/charts Journal Article
Publicado: Universidade Federal de Santa Catarina, Programa de Pos-Graduacao de Enfermagem 2024
Acceso en línea:Ver este registro en EBSCOhost