Users' and therapists' perspectives on the design of extended reality environments to train prosthesis control: A narrative review and focus group.

Background: Extended reality (XR) has previously been used to train control of upper limb prostheses. It is however unclear what characteristics an XR environment should have in order to become a usable and effective training tool. Objective: The objective was to develop a framework describing the m...

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Published in:Technology & Disability Vol. 37; no. 1; pp. 63 - 77
Main Authors: Rozevink, SG, Murgia, A, Bongers, RM, van der Sluis, CK
Format: research tables/charts Journal Article
Published: Sage Publications Inc. Feb2025
Online Access:View this record in EBSCOhost
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      dt: Feb2025
      vid: 37
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      pub: Sage Publications Inc.
      place: Thousand Oaks, California
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        atl: Users' and therapists' perspectives on the design of extended reality environments to train prosthesis control: A narrative review and focus group.
      aug:
        au:
          Rozevink, SG
          Murgia, A
          Bongers, RM
          van der Sluis, CK
        affil: University of Groningen, University Medical Center Groningen, Department of Human Movement Sciences, Groningen, the Netherlands
      sug:
        subj:
          Virtual Reality
          Augmented Reality
          Patient Attitudes
          Occupational Therapist Attitudes
          Myoelectric Prosthesis Education
          Physical Therapist Attitudes
          Human
          Multimethod Studies
          Focus Groups
          Biofeedback Evaluation
          Control (Psychology)
          Reward
          Graphics
          Software
          Calibration
          Muscles Physiology
          Electromyography
          Goals and Objectives
          Exercise
          Attention
          Patient Preference
          Questionnaires
          Task Performance and Analysis
          Interview Guides
          Male
          Female
          Adult
          Middle Age
          Games
          Funding Source
          Adult: 19-44 years
          Middle Aged: 45-64 years
          Male
          Female
      ab: Background: Extended reality (XR) has previously been used to train control of upper limb prostheses. It is however unclear what characteristics an XR environment should have in order to become a usable and effective training tool. Objective: The objective was to develop a framework describing the most important factors to be incorporated when designing an XR environment to train prosthesis control. Methods: A mixed method approach was used. A narrative review was conducted to explore factors that should be considered when designing an XR environment for prosthesis control. Subsequently, a preliminary framework, based on these factors, was rated by prosthesis users and therapists and discussed during focus groups. Results: Fifty out of 489 articles were included. The preliminary framework comprised 62 factors in four domains: feedback, control, exercise and environment. Five prosthesis users and eight therapists participated in three focus groups. A final framework was developed which contained 46 factors in the four domains. End-users considered all domains to be equally important, since domains and factors influence each other. Conclusions: The developed framework can be used to guide the design of an XR environment to train prosthesis control.
      pubtype: Academic Journal
      doctype:
        research
        tables/charts
        Journal Article
      ougenre: Article
    language: English
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