Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis.

Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital‐based learning environments. Technological game‐based learning platforms, such as Kahoot!, which are used to encourage students' active participation...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 1; pp. 1 - 25
Autor principal: Özdemir, Osman
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Feb2025
Acceso en línea:Ver este registro en EBSCOhost
Descripción
Sumario:Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital‐based learning environments. Technological game‐based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are used significantly by teachers and students in educational environments worldwide. Objectives: This article aims to examine the effects of Kahoot, a digital learning platform, on education through meta‐analysis. This meta‐analysis provides a holistic understanding of the potential impact of Kahoot on education by synthesizing the results of various experimental studies. This study evaluates the influence of Kahoot on key educational variables, such as academic achievement, retention, motivation, anxiety and attitude, which are essential for enhancing teaching methods and optimizing learning environments. Methods: The study conducted a meta‐analysis following the guidelines outlined in the Preferred Reporting Items for Systematic Reviews and Meta‐Analysis (PRISMA). A total of 43 studies that met the specified criteria were included in the sample, providing a comprehensive overview of the impact of Kahoot across different contexts. The sample was n = 1706 for the experimental group and n = 1647 for the control group. Results and Conclusion: The findings from the meta‐analysis indicate that Kahoot has a significant moderate positive effect on academic achievement, with an average effect size of 0.772 (95%CI: 0.540–1.004). The analysis also shows a very large positive effect on retention, with an average effect size of 1.492, suggesting that students using Kahoot tend to have significantly higher retention compared with those who do not. For motivation, Kahoot demonstrates a large positive effect, with an average effect size of 0.960, indicating that students using Kahoot tend to be more motivated. The impact on anxiety is less clear, with a small negative effect size of −0.338, suggesting a moderate reduction in anxiety levels among students using Kahoot. Lastly, Kahoot appears to have a medium positive effect on students' attitudes towards learning, with an average effect size of 0.678. Takeaways: These results underscore the potential of Kahoot as an effective educational tool. The results of this study provide valuable guiding information for educators and policy makers by helping to optimize teaching methods and learning environments through the effective use of digital tools, such as Kahoot. The findings suggest that Kahoot can increase academic achievement, retention, motivation and attitudes and potentially reduce anxiety, making it a promising digital tool for modern educational practice. Lay Description: What is currently known about the subject matter: Technology integration in classrooms is increasingly replacing traditional lecture methods.Digital learning platforms like Kahoot! are widely used to promote active participation and interaction between students and teachers.Prior studies suggest digital tools like Kahoot! can enhance various educational outcomes, but results vary across different contexts and platforms. What this paper adds: There are experimental studies on the effectiveness of Kahoot application in the education and training processes of various courses and different target groups. By bringing these studies together, this study says the final word as a whole about the effectiveness of the studies on learner academic achievement, retention, motivation, anxiety and attitude.This paper provides a comprehensive meta‐analysis of 43 experimental studies involving 3353 participants, examining the impact of Kahoot! on key educational variables.It offers a holistic understanding of Kahoot!'s effects on academic achievement, retention, motivation, anxiety and attitudes towards learning.The study presents quantified evidence of Kahoot!'s effectiveness, with specific effect sizes for each variable studied. Implications of study findings for practitioners: Academic achievement: Kahoot! has moderate positive effect on academic achievement. Kahoot! improves academic achievement, suggesting educators should integrate it into their teaching strategies to boost student performance.Retention: Kahoot! has large positive effect on retention. The platform greatly enhances retention, indicating that regular use can help students retain information more effectively.Motivation: Kahoot! has large positive effect on motivation. Kahoot! increases student motivation, making learning more engaging and enjoyable. Teachers can use it to stimulate student interest and participation.Anxiety: Kahoot! has a moderate effect in reducing anxiety, which can create a more comfortable and conducive learning environment.Attitude: Kahoot! has moderate positive effect on attitude. The positive impact on attitudes towards learning suggests that Kahoot! can help foster a more positive learning experience, encouraging students to engage more deeply with the material. Practical recommendations: Incorporate regularly: Use Kahoot! regularly in classrooms to take advantage of its positive effects on achievement, retention and motivation.Diverse applications: Apply Kahoot! across various subjects to maximize its benefits and ensure wide‐ranging improvements in student outcomes.Anxiety management: Utilize Kahoot! as a tool to help reduce student anxiety, particularly before high‐stakes assessments or in subjects where anxiety is commonly high.Continuous monitoring: Regularly assess the impact of Kahoot! on students to tailor its use for optimal benefits, adjusting strategies based on specific classroom needs and student feedback.Professional development: Train teachers in the effective use of Kahoot! to ensure they can fully leverage its potential in enhancing educational experiences.