Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis.

Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital‐based learning environments. Technological game‐based learning platforms, such as Kahoot!, which are used to encourage students' active participation...

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Detalles Bibliográficos
Publicado en:Journal of Computer Assisted Learning Vol. 41; no. 1; pp. 1 - 25
Autor principal: Özdemir, Osman
Formato: meta analysis research systematic review tables/charts Journal Article
Publicado: Wiley-Blackwell Feb2025
Acceso en línea:Ver este registro en EBSCOhost